Summary of entertainment using outdoor games “Friends” in the senior group. Walk" Outdoor game "Do as I do" Educator Stenina E P and do as I do the goal

Tricky classics: a board speech game for teaching literacy, developing children's speech and preparing for school - with your own hands. Rules of the game. Game options.


The idea for the game came to me when I was leading groups preparing children for school. I am sharing it with you. The game can be played with children of senior preschool age and school age, but the rules and tasks in it will be different for different ages of children. When the child grows up, you can play a similar game with words in a foreign language.

“Tricky Classics”: a DIY speech board game. Rules of the game. Game options.

What is this speech game “Tricky Classics” and what does it give us?

Constantly communicating with children and conducting activities and games with them, I know how difficult it is sometimes for children to analyze words, sentences, and sounds. And how easily they do the same tasks in a board or outdoor game. When playing Tricky Classics, the child is captivated by the game task and enjoys solving educational problems. And at the same time, he will train and practice the necessary skills.

The game can be fully used with children six years old and older, in an easier version (individual game “adult + child”) - from five years old.

The players' task is be the first to jump to the end of the classics (move your piece). To make one move (move your chip one square), you need to complete the task. Players take turns throwing a die or a pencil with edges and see what number appears on it. This means that you will need to come up with so many words. What words will these be? To determine this, we again make a choice for luck: to do this, we either pull out a card with a task from a bag or from a box, or roll a dice with tasks.

For example, a child threw a dice and got 2 dots. This means that he will need to come up with 2 words (how many dots - so many words he will need to come up with). What words are these? To find out, roll the task dice. What fell on it? We see this picture on the top edge - a diagram of a word with 3 syllables. This means that the baby needs to come up with words of three syllables. The kid names two words (how many dots he got in the game) of 3 syllables. For example: raspberry, car, Marina. If he comes up with these words correctly, then he moves one cell forward. If he makes a mistake or can’t figure it out, he stays where he is.

How to make this board speech game more interesting for a child?

Idea 1. The advantage of a homemade game is that tasks can be changed each time, and this will be a surprise for the child and will arouse his interest in the game. Children 5-7 years old love surprises and variety. They are very interested in what is waiting for them in the bag with tasks this time or what cube with tasks they will be given.

Idea 2. Introduce it into the game sometimes blank cards with no task- this always causes joy and delight - you can move a piece forward just like that, but the baby never expected this! In a game with a group of 2-3 children, you can introduce 2-3 such chips. And sometimes play without them. Sometimes when a child pulls out such a chip, everyone is very surprised. And when the second child once again pulls out an empty chip - wild delight! It turns out that not everything is lost. If the “lucky chip” has already left the game, it is not a fact that it was the only one. Maybe you'll be lucky too :).

Idea 3: Put it into play gray chips - make a move back. To do this, we either enter several such cards into task cards. Or we make one side of the cube with tasks gray.
“Gray color – no move!” Children remember this rule easily! It’s unpleasant, but you have to obey the rule and take a step back, because this is the rule of the game. It doesn’t come from an adult, so it doesn’t cause protest – it comes from the game itself – “that’s how it’s accepted.”

Such gray prohibitory chips teach the child to manage his behavior - they teach him very easily and in a very friendly manner. Life will not always be the way we want it to be and sometimes we need to take a step back. This is not a tragedy - it's just a game. And this game also teaches this life skill. Such chips can be introduced over the age of 5 years.

I always use both gray chips and empty “lucky” chips in the game. This introduces intrigue into the game and further motivates children to play it.

Idea 4. Use a variety of educational tasks for the exercises that you need to do with your child in order to consolidate his knowledge and skills. Vary them. Children will be interested to know what they will play this time and what awaits them.


Examples of tasks for different versions of this game:

The first version of the game: soft - hard consonant.

In a game, we come up with words that begin with a certain sound. Then you will have a picture drawn on a cube or card. What sound does the name of the object in the picture begin with? We will select words from this sound. For example, if a child gets the number three on a cube with numbers (which means he will have to come up with three words), and on a cube with tasks - pictures - the picture “Bear”, then we analyze this word: myshka. The first sound is m, a soft consonant. This means that you need to come up with three words starting with the sound m. For example, ball, Mila, honey, muesli, bear.

If the child gets the number one on the first cube with dots or numbers, and on the cube with tasks there is a picture with an axe, then we pronounce the word: Axe. The first sound is t. You need to come up with another word starting with the sound T. For example, transport.

Second version of the game: how many syllables are in a word.

We draw syllable patterns of words on a cube with tasks (how many “boats” - so many syllables in a word). For example, if there are 4 dots on a pencil, that means you will need to come up with 4 words. What words? We choose a task for luck - roll the dice with the tasks (or take a card out of the box with your eyes closed). Let's see - on the card there are drawn “two boats” - two syllables. This means you need to come up with 4 words of 2 syllables. We swallow the words - we check (you can “step” the words: one step = one syllable). We came up with: mom, puppy, dustpan, broom, lego.

Third version of the game: come up with sentences from a certain number of words.

Sentence diagrams are drawn on the task cube. For example, a child throws a die with numbers or dots, and the number 3 comes up. That means. You will need to come up with three different proposals. On the second dice with tasks, he gets a sentence diagram of 3 words. The child comes up with (you can suggest ideas): Mom came home. The bear sleeps in winter. I like ice cream. The task is completed.

The fourth version of the game: come up with a sentence with a given word.

We depict pictures on the task cube. For example, a table, a squirrel, a car, a tree, the sun, a pencil. The child rolls the first die (1 to 3 dots or numbers). The number 2 comes up. This means he will need to come up with two sentences. We choose a word for luck. The word pencil came up. We come up with two sentences with the word pencil. For example: “The pencil is on the table. The pencil is sharp." If a child throws a dice and gets a gray side: “Grey – no way,” then he skips a move and takes one step back according to the classics. If he gets an empty card, he makes a move forward without any tasks. Children love such surprises.

You can come up with other tasks. For example, say the opposite. Name it correctly (it’s more convenient to use cards rather than cubes: a lot of apples, pears, plums, wheels, windows, nests, and so on) and others.

The fifth version of the game is to select words with a given letter or syllable.

A letter or syllable is written on the cube. You need to name a letter or syllable out loud (preschoolers call a letter like this: mmmmm, b, p, lllll, and not “em” or “el”) and come up with words that contain this letter or a given syllable. The game allows you to expand your child's vocabulary. Before the game, write out a list of words with given syllables so that you can prompt your child (many adults have a problem remembering words ).

Another option for playing with syllables is to choose a rhyme and come up with a simple phrase. For example, the die says “ry”. We need to come up with a clean phrase with this word. “Ryryry - here are the balls flying.” Or “ry-ry-ry. Let's roll down the mountain" Or "Ry-ry-ry. These are axes." Compose with your children to make it fun. You can come up with humorous options. If you are automating the pronunciation of sounds in syllables and words, then use words with a given sound on one cube (ra, ry, ro, ru, re, etc.).

Idea 5. Sometimes you can draw hopscotch directly on the floor with chalk and move around on them - this is also interesting, unusual and attracts the attention of children. Then the children do not move the chips, but jump to the next square themselves. The cages should be large, and you can play this game on a walk or at home with 2 children, no more (three will not fit in one cage, or it will be cramped for them).

How to make a board speech game “Tricky Classics”.

For the board speech game we will need:

First. Playing field.

Take a sheet of paper, preferably large A3 format, for a group of players. You can play with one child on A4 format (standard landscape paper). We draw hopscotch on it and number the cells.

I have drawn variants of the classics that can be drawn on the playing field for you in the pictures for this article.

Second. A pencil or cube with numbers or dots.
Which pencil or cube you need depends on the age of the children and the difficulty level of the game.

The first level of difficulty of the game - we use only three numbers - 1, 2, 3 (or draw from one to three dots). Those. on a cube or pencil - six sides. On two of them the number 1 is written (or 1 dot is drawn). On two sides there is the number 2 (or two dots). And on two more faces there is the number 3 (and three dots). We write the numbers closer to the non-writing end of the pencil with a pen very clearly.

What number is there or how many dots are drawn - that’s how many words the players will have to find. Therefore, first we give very simple tasks - come up with up to 3 words.

Second level of game difficulty

Option A - a simple or colored pencil with 6 edges.
On each face, closer to the non-writing end of the pencil, with a pen we clearly write the number 1, 2, 3, 4, 5, 6 (six faces - six numbers, on one face - one number). The pencil is good for children aged 6 years and older. They really love non-standard game elements. And they are happy to find such an original way to use an ordinary thing, throw a pencil on the table and see what falls on the top edge.

Option B – cube. We use a cube with large dots or large numbers for younger children - five-year-olds.

You can download the cube blank in the article Draw dots on it or put large and clear numbers.

Third. Chips that will move according to the classics, according to the number of players.
The chips will be colored large buttons of different colors according to the number of players (no more than 3-4). I also often use animal figures or geometric figures made of polystyrene as counters. Children love to choose either a dolphin, a rooster, or a dog and use these figures as chips. Such sets are sold in online stores, children's and stationery stores.

Fourth. Cubes or task cards.

Option A. Task cards. We draw tasks on cardboard squares or rectangles - our cards. For example, if we are learning to divide words into syllables, then we draw syllable patterns of words on cards.

Option B. Draw tasks on another cube. It is very convenient to use old cubes for this, which are no longer interesting to the baby, pasting them with paper and drawing tasks on them.

Don't forget to add gray prohibition cards and happy blank cards to the game.

How many players is best to play this board speech game with?

Family can play: adults and a preschooler playing with older brothers and sisters. Or play as a pair (mother + baby, teacher + baby).
This game with a large group of children(8-10) is difficult to play because they get tired of waiting for their turn. If you want to play with a large group of children, there are two options:
1. Competition in teams. One team is all children. The other is you, an adult . It turns out that all the children solve the problem together at once (in this case we use a cube with 6 sides). It’s very good if you introduce an element of enthusiasm: I wanted to give you such a cube with tasks, but no, I won’t give it to you. You are probably still young and it is too early for you to do these tasks. Then the children beg to give them this cube and are happy to see that they are big and could do everything!
2. You can prepare several sets of the game. Each subgroup of children plays with their own set. Teach children to play this game, and they will play independently, turning to you for help in difficult cases or if they have questions. For independent play, we give only simple tasks that children can cope with on their own and help each other.

I wish you interesting games! Soon we will have the third Internet Workshop of educational games “Through the game - to success!” Join us!

See you again on the “Native Path”.

You will find more interesting speech games for children in the articles on the site:

As well as many exciting games for children to develop speech, literacy training, preparation for school you will find on a special page of the site with online educational games,developed by specialists specifically for teaching children .

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Elena Kalenova
Summary of entertainment using outdoor games “Friends” in the senior group

« Development social confidence in outdoor games»

Target:

1)Develop figurative thinking and motor imagination of children in mobile games of different content

2) Continue teaching children to act together with other children, following the rules of the game and tasks.

3) Develop the ability to express your feelings, assessing your condition.

4) Cultivate children’s friendly attitude towards each other, independence, optimism, and sense of humor.

A child walks around the hall and speaks:

Snowflakes outside the window, I'm sitting in sadness

The cat is sleeping in the chair, who would you like to play with?

Even TV bored me so much.

I'll call a friend (calls): Come quickly!

Together "let's have a blast"- it will become more fun!

Children run into the hall to the music and stand in a circle.

Educator: Who's looking gloomy here?

And children: Hear, the music sounds!

We don't allow you to be sad!

We invite everyone to play!

Outdoor game"Do as I do"- children perform an exercise to music.

The children themselves lead. Take turns running out into a circle and showing movements. Everyone repeats.

A clown enters the hall (the teacher puts on his nose and hat)

Clown: Here I am! I am a clown, I will rush to the audience!

I am a clown, I will make the audience laugh!

1 child: Hey, clown! Look what a bungler he is!

2 child: What a funny hat the clown wears!

3 child: And the nose is like potatoes and the ears are like bowls!

4 child: And your cheeks, look, they are all covered in freckles! They laugh.

Clown: Why are you doing this! I'm very upset. And now you can see the tears in your eyes. I'll leave you!

Children: Stop! After all, we were joking!

We love you!

We made each other laugh!

Come play with us soon!

We will all laugh, scream, laugh!

Clown: Please laugh and shout louder!

And now you’re all laughing at home!

I really love it when people laugh.

And let the guests all smile too.

And now I invite you to play.

I suggest everyone run to the music.

But there is no music - everyone freeze at that moment!

And I'll see which of you is attentive.

Outdoor game“Oh-wait!” The children run and stop around the hall.

Clown: We'll stop the train now...

Where are the carriages? I will find you all.

Outdoor game"Train" Children stand in different places in the hall. Adult "locomotive" looking for his "cars". He approaches the children one by one and asks them to take their places. The child crawls between the legs and stands behind. They ride to the music "locomotive", snake, with a change of leader. Then he goes into line and depicts leaving the cars. (open doors, take a step forward).

Clown: You smiled, you laughed!

And not a minute was left for evil.

I want you all to be lucky!

Outdoor game"Carousels" Carousel, carousel, take the kids for a ride!

These ropes are not simple.

Here are the colored ropes.

Pull the tip.

Find yourself a friend.

Outdoor game"Colored strings" The teacher holds the middle of the rope, the children pull the ends. The teacher releases the strings, the children find their partner. Divided into two teams (ropes of two colors) .

Relay races:

1. "Three Legs" Children stand in pairs, two legs are tied. Children run in pairs. Whose team is faster?

2. "Running with a hoop" The first one runs, the second one clings to him, etc.

3. "Conveyor" Pass an item without using your hands. (cotton snowball).

Outdoor game"Popcorn". Children pose to the music and jump around the hall. At the end of the music, two, three, four people stand up.

Clown: They played noisily and had fun.

And now we are resting.

I just want it.

You in "ice cream" I'll convert it.

Psycho-gymnastic sketches:

1."Ice cream". Children - ice cream. Everyone has their own figure. They forgot to eat the ice cream and it gradually melts. The figures slowly turn into a puddle. But the ice cream is magical - it turns into figures again. The children stand up and freeze.

2."Bird Flying Away" Imagine that a huge bird is taking off. What kind of wings does she have? Large - show the flapping of wings. So the bird flies further and further. What kind of wings does she have? - Less so - the arms are bent at the elbows, then crossed, then with just the palms, then with the fingers. The bird flew away.

Clown praises children: We had a lot of fun!

And to make it more fun

Here are the gifts for friends!

Give a gift to a friend

And wish him something good!

Children give gifts to each other, saying a wish.

Children: What could be more wonderful when with you Friends,

When he and we and I are together with you!

The teacher removes the clown's attributes.

Educator: Here I am with you again. Did you like the lesson? What was the most interesting? The most enjoyable? What was the most difficult? What didn't you like very much?

We came to kindergarten once

Friendly guys live there.

For boredom, the entrance is always closed -

From dawn to dusk

There is cheerful laughter here.

Song "I you he she".

Publications on the topic:

Consultation “Development of motor activity in outdoor games with middle preschoolers” Physical education is one of the leading factors in the formation of a healthy child. Correct organization and semantic orientation.

Consultation for educators “The influence of communicative games on the development of social confidence in preschool children” Methodological development “The influence of communicative games on the development of social confidence in preschool children” Introduce the child into the world.

Abstract of GCD cognitive development in the middle group “We are friends of nature!” Asanova Natalya Demyanovna, teacher of the Volchikhinsky kindergarten No. 2. Abstract of GCD cognitive development in the middle group “We.

Scenario of sports entertainment for older children together with parents “Mom and I are best friends” Prepared and conducted by: 1st category physical education instructor L. S. Altukhova, Novocherkassk Educational areas: “Physical.

Summary of sports entertainment using outdoor games in the middle group “Turning children into animals” Topic: "Outdoor games - turning children into animals." Goal: to develop interest in physical education classes. Objectives: Educational.

Didactic games for the development of logical thinking.

Playing with your baby should bring joy. You shouldn’t “study” for more than five minutes.
Leonid Yakovlevich Bereslavsky developed many educational exercises for the little ones. Exciting task gamesdevelop imaginationand memory, logical thinking,speech, as well as creativity.
In games, the child tries to realize his mental and physical potential, acquires independence, and also learns self-control.

1. Games for the development of logic and logical thinking in children aged 2-3 years

Quick finger.
Exercise develops fine motor skills.
On thick paper, draw two identical paths, 15-20 cm long, 2-3 cm wide. At the end of each path, place a cube. The adult shows how the index fingers slide along the paths (on the right path - the right finger, and on the left - the left finger), and then invites the child to reach the cube with his index finger.
Praise your child more often, turn the task into a game: “The right finger came earlier!” Let's pet him!”, “The left finger is upset, he also wants to be the first to reach the cube.” “But both fingers reached the end of the path! Well done! Let's clap our hands!"
When the baby masters straight paths, you can already draw winding ones and gradually increase their curvature. Let him train!

A game for developing logical thinking in children “Do as I do!”
The main goal of the game is to develop coordination of movements.
A “road” is laid out on the floor using two tapes. The adult places the cube on the outside of his hand and walks slowly, trying not to drop the object lying on his hand on the floor. Then he turns to the child: “Do as I do! Move another cube."
If your child completes the task easily, give him a small ball. It is more difficult to hold it in your hand. Or change the location of the tapes so that the path is not straight, but with a turn.

2. Games for developing logic in children aged 3-4 years

“What am I up to?”
The exercise develops observation and imagination very well.
Invite your child to guess what you have in mind. For example, an adult shows with gestures how he plays ball, drinks tea, cuts bread... Let the little one wish you something. He knows perfectly well how to dig sand with a shovel, eat, drink, put on a shirt, draw, wash his hands, build a tower and much, much more.
Thus, an adult and a child wish each other 3-6 different actions.
The game should be fun and emotional.

A game for developing logical thinking in children “Mischievous Snowflakes”.
Thanks to this task, you will introduce your child to the concept of “same.” The game promotes the development of logical thinking.
Parents cut out snowflakes from paper. To begin with, there are only two types of snowflakes, then more.
Tell your little one that winter has come, the wind blew, and the snowflakes scattered (blow with your baby so that the snowflakes fly around the room).
Show one snowflake, and then ask your child to find the same ones and make a path out of them.
Invite your child to make a path from other similar snowflakes.
Help him, praise him: “What a great fellow you are, what a wonderful path!”

Game for developing logical thinking “Funny Coins”.
The purpose of this game is to introduce kids to color.
Cut out circles of different colors from colored cardboard or paper and put them in a box.
Tell your child: “Bear and Bunny are going to the store to buy toys and they need to be given coins: Bunny - red, and Mishka - green. But the coins in the box were mixed up. Help me find the right coins!”

3. Games for developing logic in a child aged 5-6 years

We go, we go, we go...
The exercise develops orientation and attention.
Parents draw on whatman paper the roads along which the child needs to take the car to the garage (it is built from cubes or glued together from thick paper). There are signs on the roads. The child moves the car, trying to follow the traffic rules.
The sign stand is molded from red or green plasticine. You can cut a hole in the stand into which a stick (for example, half an unsharpened pencil) is inserted.
A red or green piece of paper is glued onto a stick (pencil). The stand can also be made from potatoes cut in half. In this case, the structure will be more rigid.
It is better to prepare 5-10 “traffic lights”. It’s great if the child also takes part in preparing for the game. And don't forget about dad!
Shop is a great game for developing logic in children.
The store game teaches you to classify and sort items.
Children love to play at being adults. Shop is one of these popular games that introduces kids to our adult problems. Surely, the child has been to the store more than once, seen the counters and cash registers, and watched the salesperson work. For home games, you should pay attention to the fact that in the store the goods are collected according to certain criteria: vegetables are on one counter, sausages, cheeses, fish, etc. are displayed separately. The child needs to explain: this is done to make it easier for the seller (or buyer) to find the right product.

At home, “make-believe”, the child can create his own store. Empty boxes and chairs can easily serve as a counter... At first, the child acts as a salesperson. He arranges goods into groups (this way the child develops logical sequence actions, and also develops the ability to classify objects). You can start with toys: cubes on one “counter”, cars on another, pyramids on the third. Buyers can be a bear, a bunny, or a doll. “Service” should be clear and polite.

Then the child finds himself in the role of a buyer. He selects the product he likes from the shelves.
You can use chips, coins, and colored circles as money.

Use the game “Shop” to train your memory and develop independence: “Sell me 1 apple, 2 pears, 2 bananas.” Or: “One red pencil, two green, a book and a typewriter.”

A game like this captivates a child for 10-20 minutes. After 2-3 weeks, he may stop liking her, but a positive attitude towards joint activities with his parents will definitely remain.
What to look for in games to develop logical thinking in children.Practical advice from L. Bereslavsky.

  • Before class, show your child your interest in the game. Any activity with your baby is a small performance where both of you are actors.
  • If your child is unable to do an exercise, switch it to another one that he will be happy to do. Then go back to the first one. Is the problem not being solved? Solve several similar problems together, but ask your child to solve the main one on his own. Be sure to praise for the right decision.
  • Never compare your baby's successes with the successes of other children.
  • A child’s ability to concentrate on an exercise depends on his desire and interest. If you feel that your child has no desire to study, it is better to reschedule the lesson.
  • Let nothing distract you from your studies.

Exercise to develop logical thinking No. 1 - PASSION FOR SMALL FORMS

Have you already noticed that your baby is much more willing to play with small toys than with large ones? For toddlers, when choosing toys, the following principle is now important: “the smaller the toy, the better.” An excellent exercise for developing a child’s logical thinking will be putting together puzzles and all kinds of mosaics. You can find a lot of options. Everything that needs to be assembled into a single whole, putting figures into shapes, making any patterns - at this age is at the peak of interest. You must follow one “BUT” - all the details of the mosaic construction sets must be absolutely safe for the child, otherwise there are no restrictions. Designers are very convenient in this regardBionicle online.
During the game, try to get the baby talking, invite him to dream up. Leading questions will help with this. And don’t expect a long-winded essay on a given topic, but the first phrases are quite possible. Focus your baby's attention on little things, for example (why the trees bend... because the wind blew).

Exercise to develop logical thinking No. 2 - CLOSEUP

By the age of 2-3 years, you will notice another favorite pastime of your little one: he loves to play “house”. A craving for a separate space is observed in many children at this age. Home furniture and any interior elements will help you in this fun activity: pillows, chairs, bedspreads, boxes. Turn a fun activity into a useful one, build a house according to a pre-planned plan.
You can come up with and even draw with your child what you ultimately want to build. Discuss all the details: the number of windows in the house, what kind of roof it will have... Ask your child for advice, ask for his opinion. You yourself will not notice how an ordinary game will become an exciting and educational event. The baby will definitely make new conclusions and discoveries, and identify new patterns.
And one more piece of advice: do not be afraid to offer your child obviously difficult tasks that, in your opinion, the child will not understand. Children are much smarter than we think!

Exercise for the development of logical thinking No. 3 - BUILDING A HOUSE

The purpose of this exercise for the development of thinking is to teach the child to navigate in space, in the current circumstances, to teach how to build three-dimensional figures.
The goal of the thinking exercise is to build suitable housing for each animal.
To complete the exercise you will need:
- large cubes,
- soft modules,
- any available material, for example, pillows, boxes.

Invite your child to build houses for various animals, for example, cats, dogs, bears, tits.

Discuss with your child how these animals differ, how they like to relax, how they spend their time, whether they need light, wind, sun, etc.

Start building houses one by one (if you have enough material, you can do it together). Focus your little one's attention on the little things (the cat likes things to be soft...do you think a small house would suit a bear?), etc.

It will be great if every built toy house is greeted with a joyful cry of “Hurray”! This positive effect gives a feeling of celebration.

Life Safety Games

Didactic game "Dangerous - not dangerous."

Target:
1. Teach children to distinguish life-threatening situations that threaten their health and the health of others from non-hazardous ones;
2. Be able to foresee and prevent the results of possible developments of the situation;
3. Reinforce and follow the rules of safe behavior in various situations;
4. Develop a protective self-awareness.
5. Foster a sense of mutual assistance;
Game task:
Determine the degree of threat of the proposed situation to life and health.
Determine which of the situations described poses a health threat.
Raise the required card depending on the degree of danger.
Arrange didactic pictures correctly.
Rules of the game: children should not interfere with each other's listening and answering; if necessary, they can complement their comrades' answers, but do not peek, do not give hints or use a hint.
Demo material:
a set of didactic pictures depicting situations that are dangerous and non-hazardous to life and health, cards of different colors depending on the game options.
Progress of the game:
1. After carefully listening to the teacher’s story, the children raise a red card if there is danger, and a white card if there is none.
2. The children carefully examine the didactic pictures that the teacher shows, then raise a red card if there is a threat to life and health; yellow card - when danger may arise due to certain behavior; blue - if there is no danger. In each case, they explain their decision.
3. The teacher invites the children to work independently with didactic pictures; Pictures depicting life-threatening situations should be placed under the red card, and pictures depicting non-hazardous situations should be placed under the white card.
The guys explain the choice.

Didactic game"What is good and what is bad".


Target:

  1. Teach children to distinguish good behavior from bad;
  2. Pay attention to the fact that good behavior brings joy and health to both yourself and the people around you, and, conversely, bad behavior can lead to unhappiness and illness.
    Game task:
    The child is asked to determine “what is good and what is bad” and explain his decision.
    Rules of the game:
    Children should only express their attitude through facial expressionsafter the question "Guys, is this good or bad?"
    Demo material:
    Excerpts from their works of fiction, life facts about the good and bad behavior of a person, children, or group.

Progress of the game:
Children use facial expressions and gestures to express their attitude towards good and bad behavior (bad behavior - they make an angry face, shake their finger; good behavior - they smile, nod their heads approvingly). Answer the teacher's questions.
Sample test.
Today Seryozha ate snow again. Guys, is this good or bad?
Children show with facial expressions and gestures that this is bad.
What could happen to Seryozha? The children answer.

FINGER GYMNASTICS (complex N 1)

1. Palms on the table (on the count of “one-two”, fingers apart - together.)

2. Palm - fist - rib (counting “one, two, three”).

3. Fingers shake hands (on the count of “one-two-three-four-five” the fingers of both hands are connected: thumb to thumb, index to index, etc.)

4. Little man (the index and middle fingers of the right and then the left hand run across the table).

5. Children run a race (movements are the same as in the fourth exercise, but perform both hands at the same time).

Nursery rhyme "FINGER-BOY"

Thumb-boy, where have you been?
I went into the forest with this brother.
I cooked cabbage soup with this brother.
I ate porridge with this brother.
I sang songs with this brother.

The adult shows the thumb of his right hand and speaks, as if addressing it: he touches the tip of the thumb to the tips of all fingers from the index to the little finger.

FINGER GYMNASTICS (complex N 2)

1. Goat (extend the index finger and little finger of the right hand, then the left hand).

2. Kids (the same exercise, but performed simultaneously with the fingers of both hands).

3. Glasses (form two circles from the thumb and index fingers of both hands, connect them).

4. Hares (extend the index and middle fingers upward, connect the thumb, little and ring fingers).

5. Trees (raise both hands with palms facing you, fingers spread wide).

Nursery rhyme "SQUIRREL"

A squirrel sits on a cart
She sells nuts
To my little fox sister,
Sparrow, titmouse,
To the fat-fifted bear,
Bunny with a mustache.

An adult and children, using their left hand, bend the fingers of their right hand in turn, starting with the thumb.

FINGER GYMNASTICS (complex N 3)

1. Flag (pull your thumb up, connect the rest together).

2. Birds (alternately the thumb is connected to the rest).

3. Nest (connect both hands in the form of a bowl, clasp fingers tightly).

4. Flower (the same, but the fingers are separated).

5. Plant roots (press the roots - hands with the backs of your hands facing each other, place your fingers down).

Nursery rhyme "THIS THING"

This finger is grandpa
This finger is grandma
This finger is daddy
This finger is mommy
This finger is me
That's my whole family.

Children are asked to bend the fingers of their left hand into a fist, then, while listening to the nursery rhyme, straighten them one by one, starting with the thumb.

FINGER GYMNASTICS (complex N 4)

1. Bee (rotate the index finger of the right and then the left hand around).

2. Bees (the same exercise is performed with both hands).

3. Boat (point the ends of the fingers forward, press your hands with your palms to each other, slightly opening them).

4. Sun rays (cross your fingers, raise your hands up, spread your fingers).

5. Passengers on a bus (crossed fingers pointing down, backs of hands up, thumbs up).

Nursery rhyme "BROTHERS"

This finger wants to sleep
This finger is a jump on the bed!
This finger took a nap
This finger has already fallen asleep.
Hush, little finger, don't make noise,
Don't wake up your brothers...
Fingers stood up, hurray!
It's time to go to kindergarten.

Raise your left hand with your palm facing you and, in accordance with the text, bend the fingers of your left hand with your right hand in turn, starting with the little finger. Then turn to the thumb, straighten all the fingers.

FINGER GYMNASTICS (complex N 5)

1. Lock (on the count of “one” - palms are together, and on the count of “two” - the fingers are connected into a “lock”).

2. The fox and the hare (the fox “sneaks” - all fingers slowly walk forward on the table; the hare “runs away” - moving their fingers quickly back).

3. Spider (fingers bent, slowly moving across the table).

4. Butterfly (put your palms together with the backs of your hands, wave your fingers tightly clenched together).

5. Count to four (the thumb is connected alternately with all the others).

Nursery rhyme "Come on, brothers, let's get to work"

Come on, brothers, let's get to work!
Show your hunting.
The big one needs to chop wood.
The stoves are all yours to light.
And you should carry water.
And you have to cook dinner.
And for the little one to sing songs.
Sing songs and dance,
To amuse siblings.

Children turn to their right hand, bent into a fist, bending all fingers in turn.

Let's play and grow!: Round dance games for children 1-3 years old

Blog Let's play and grow!: Round dance games for children 1-3 years old
I’ve been searching the depths of the Internet for a long time for round dances for children. In this blog I found interesting and simple versions of round dances.

"Stand up, children, stand in a circle"

Stand up, children,
Stand in a circle
Stand in a circle
Stand in a circle
You are my friend
And I'm your friend
The best friend.

The traditional “Loaf” is probably familiar to everyone, so I won’t give the text.

"Carousels"
Children stand in a circle, hold hands and begin to ride on the carousel.

Barely, barely, barely ("The carousel is moving slowly to the right.)
The carousel started spinning.
And then, then, then (The pace of speech and movements gradually accelerates.)
Everybody run, run, run!
Let's run, let's run, ("Carousel" changes direction.)
Let's run, let's run!
Hush, hush, don’t rush (The pace of movement gradually slows down, “carousel”
Carousel os-ta-no-vi-te. (stops and the children bow to each other.)
One-two, one-two,
It's game over.

"Snowball"

A little white snow fell
Let's gather in a circle.
We'll stomp, we'll stomp. (They stomp their feet.)
Let's dance merrily
Let's warm our hands.
We'll clap, we'll clap. (Clap their hands.)
Let's jump more fun
To make it warmer.
We'll jump, we'll jump. (They jump in place.)

"We Stomp Our Feet"
Children stand in a circle and perform movements.

We stomp our feet (stomp our feet)
We clap our hands (clap our hands)
Shake your head, (shake your head)
We shake our heads.

We raise our hands, (raise our hands)
We lower our hands (lower our hands)
We hand over hands (they take each other's hands)
And we run around. (run in circles.)

"Blow up the bubble"
We make a circle and say that this is a bubble. We converge towards the center of the circle - a small bubble. Now we need to inflate the big bubble again. Children put their fists on top of each other (these are tubes) and blow “ffffffff”, then take a step back.
After moving away a little, they hold hands and gradually expand the circle with the words:
"Blow up, bubble,
Blow up big!
Stay like this
Don't burst out!!!"

What a big bubble! Won't it burst? An adult can clap his hands: “Clap! The bubble burst!” Children clap their hands, run back to the center and start over.

In winter, we can all spin around together like " fluffy snowflakes", in the fall as "leaves", in the summer as "butterflies".

These round dance games are taken from the book: “Development of communication between children and peers. Games and activities with young children 1-3 years old.”, authors Smirnova E.O., Kholmogorova V.M.


Playing for children is a joy. As you grow older, it becomes the joy of victory and overcoming difficulties. By the age of 5-6 years, children show a desire to act faster in games, ahead of their opponents. It is not worth using relay races and competitions too often, so that children’s interest does not become dull.

Games to develop attention, memory and observation skills

Fun changes

Children are divided into two teams (7-10 people each), stand in two lines opposite each other.

Options

1. Members of the first team look carefully at the players of the second team and turn away. The children of the second team change something in their clothes: they put an object in their pockets (so that it is visible), they gird themselves with a ribbon, take off their shoes, pick up toys, etc. The players of the first team turn and say what changes have occurred.

2. Members of the first team carefully look at the postures of the players of the second team and turn away. The latter take new poses. Members of the first team turn, tell and show how this or that player of the second team used to stand (in what position).

Note. When the game is repeated, the teams change places.

Look and see

The teacher asks the children to carefully look around them (notice what surrounds them, what objects and things are in the room, what their size, color, quantity are), then asks questions and checks the attention and memory of the players.

The teacher blindfolds one participant and asks questions. For example: “What color are the walls?”, “How many tables and chairs are there?”, “How many chairs are there around the table?”, “What is the floor?”, “How many doors and windows are there in the room?”, “Do you like curtains on the windows?” , “What color are they?”, “What flowers are on the windows, are there many of them?” and so on. No more than 3 - 4 children participate in the game. The teacher asks no more than 2 - 4 questions.

Note. The game is started by brave children who themselves wanted to be the first. The bandage should not remain in front of children for a long time. Children will feel calmer if they blindfold two people playing at once. You need to ask one question at a time, if they are easy - two.

Children sit on a bench, listen, observe and silently answer questions—they learn.

Small hints and leading questions are desirable, thus developing the ability to switch attention.

Mirror

Children stand in a line. The teacher stands in front of them and shows 6 - 8 figures. Players watch carefully and repeat the movements. If a participant makes three mistakes, he stands at the end of the line.

Options

1. An agreement is concluded that one cannot do this or that figure (hands on the sides, bending to the side, bending forward, raised leg, etc.). The teacher shows them.

2. Teams play. If 3-5 mistakes are made, the player is eliminated from the game. The team with the most children left wins.

Note. You need to start the game with lighter pieces. For example: raise your arms up, stretch them out in front of you, put your hands on your belt, place your palms on your cheeks.

Closer to the finish line

The teacher draws a line 15 steps from the line of players; this is the finish line. He stands next to her and commands: “Take three steps forward.” Children walk to the finish line, counting their steps to themselves. Then you need to take 5 (7) steps. After completing several commands, the teacher checks the results. The entire distance must be covered. The teacher determines the most attentive and collected ones.

The game helps to concentrate, strengthens memory and teaches counting.

Note. It is better to play in small groups - this makes it easier to check the accuracy of the task and observe the children. Count to ten. Children count their steps out loud. Thus, attention is divided into two actions at once: walking and counting.

Traffic light

Equipment: 3 paper mugs - green, yellow and red.

The teacher has 3 paper circles in his hands - green, yellow and red - a “traffic light”. Children stand in a line, the teacher is in front of them. He shows a green circle - children stomp (“go”); yellow—clapping (attracting attention); red circle - silence.

First you need to play in small groups, and then as a whole group - it will be a lot of fun.

Imitation games and recognition games

Bunny

Children - “hunters” walk one after another: looking for a “bunny”. He is hiding, he is not visible. The “hunters” are approaching the “bunny”. He runs away and says: “You hunters, gallop, look at my tail. I’m not yours, I’m gone.” The “hunters” can only shake their heads.

The bunny is sitting, sitting,

Gray bunny sitting

Under the bush, under the bush.

The hunters are coming

They are driving and jumping into the field

In the empty, in the empty.

- You hunters, gallop,

Look at my ponytail.

Russian folk song

When the game is repeated, another child becomes the “bunny”.

Hawk

Equipment: toy chicken.

The children are standing in a group. One child recites a poem. There is a “hawk” standing to the side, he has a toy - a chicken. The children shout: “Shoo, you villain!” The “hawk” releases the chicken, and, waving his arms, “flies away” - he runs to the side.

The children shout together: “The chicken is saved! Hooray!"

Hawk, hawk! Shoo, villain!

Everybody scream louder

To release the chicken

Evil claw robber!

Georgian folk song

You can replace the chicken with a participant, he will be the “chicken” that the children save.

When the game is repeated, the other players become “hawk” and “chick”.

curiosity

Children form a circle. At its center are children - “animals”: ​​“goat”, “goat” and “kids”. Behind the circle is an “owl-owl”, turning its head, batting its eyes and stomping.

Children, holding hands, slowly walk in a circle and sing a song. Children-“animals” show silent scenes, and the “crane” enters the circle, stops nearby and watches.

Long-legged Crane

Went to the mill

I saw a curiosity:

The goat grinds flour,

The goat falls asleep

And the little goats

The flour is raked out.

Owl-owl,

Big head,

Looks from around the corner

Turns his head

Eyes clap-clap!

Legs stomp stomp!

Russian folk song

When the game is repeated, other players become “crane”, “goat”, “goat”, “little goats” and “owl-owl”.

Games to develop precision of hand movements

Clothespins on a rope

Equipment: colorful clothespins, rope.

At a height of about 1 m from the floor, the teacher stretches the rope. Children are divided into two teams, which line up in a column. The first team players receive three clothespins. At a signal, they run to the rope, fasten the clothespins and stand at the end of the column. The second participants remove the clothespins, pass them to the next players and stand at the end of the column. This continues until all team members have played. If a child drops a clothespin, he must pick it up and secure it. The first team to finish the game and drop the fewest clothespins wins.

Note. Teams have different colored clothespins.

Ribbons and fingers

Equipment: rope, multi-colored ribbons.

Children are divided into three teams and sit on a bench. A rope is stretched 4 - 5 m from them. The number of ribbons tied to the rope depends on the number of children in one team. At the signal, all players of the first team run up to the rope, tie bows (weak knots) on ribbons and return to their place. Then the children of the second team run to the rope. They untie the bows and return. Members of the third team run behind them. They tie bows and return. Participants of each team tie and untie ribbons once during the game.

The winner is the team that ties and ties the bows faster and more accurately.

Option. Each team has its own color. Multi-colored ribbons are tied to a rope. The number of ribbons of a certain color depends on the number of children in a given team. At the signal, one (two) player of each team runs up (approaches) to the rope, finds the ribbons of his team, ties the bows and returns to his place. The next participants run after him, tying bows on their team’s ribbons. This continues until all team members have played.

The team that finishes the game first wins.

Note. At the discretion of the teacher, two teams can play instead of three. If the children are not tired, the game continues - the bows must be untied.

Peas and beans

Equipment: peas, beans, boxes.

The teacher brings a box in which peas and beans are mixed. She explains that she found her at the door. The pigeons turned to her for help. They love to peck peas, but someone mixed them with beans.

Educator. Children, let's all help the birds together and separate the peas from the beans. We'll give the peas to the pigeons, and send the beans to the kitchen to cook bean soup.

Peas and beans should be poured onto the table. The children get to work. The teacher puts the separated peas and beans into two boxes.

Games to develop coordination

Through the hoops

Equipment: hoops

Children are divided into two teams. Participants of one team receive hoops and form a row of them in front of them. The second team players crawl through all the hoops. Then the teams change places.

The winner is the team that overcomes the hoop tunnel more accurately and without mistakes.

Tits and a cheerful cat

A “cheerful cat” stands in the middle of the drawn circle, and children – “titmouses” – jump outside the circle. “The cat” really wants to play with the titmice, and the birds are afraid of the “whiskered-tailed one.” The “titmouse” children begin to jump into the circle and jump out of it, and the “cat” tries to catch (taunt) the “titmouse” when they are in the circle. The caught “titmouse” is taken to the middle of the circle. The "cat" is tired and does not want to play with the "tits". Game over.

Option. The “cat” caught the “titmouse” when she jumped into the circle. Now the caught “titmouse” becomes a “cat”, and the “cat” becomes a “titmouse”. The game continues with a new “cat”.

Titmouse and nine cats

Educator. Let's play and save the titmouse from nine cats. There are cats from which not a single bird can escape, and there are titmice that are not afraid of cats.

Nine children are “cats”, one is a “titmouse”. Everyone stands in a circle. Educator. See how closely the cats look at the bird, they want to eat it. But we will help her. We will remove every fourth (counting the “cats” and the “titmouse”) from the circle and remove all the “cats”, but the “titmouse” will remain. You all know how to count. We count: one, two, three, four. I'll show you where we start counting from. Children count from the sixth “cat” to “titmouse”.

Note. The teacher chooses an assistant to count. During the game you can change assistants. If the assistant makes a mistake, he needs to be corrected, but not removed from the game.

Don't knock down the pins

Equipment: skittles.

The teacher makes a corridor of pins 70 cm wide. You need to walk along it without knocking over a single pin. Before entering the corridor you should make one turn. You can play as a group or in teams.

The winner is the team that goes the fastest along the corridor without dropping a single pin.

Options. Walk down the corridor with your arms raised, hands on the back of your head; with skittles in hand; As you walk along the corridor, pick up a pin on both sides.

Game for developing the eye

Attention, ball

Equipment: balls.

Children line up in two lines opposite each other at a distance of 2-4 m. Each player in the first line has a ball in their hands. The first player pushes and directs it towards the player standing opposite. Then the next one from the first line directs the ball to the player opposite. This continues until all the balls are in the hands of the children in the second row. Now the players in the second line push and send the balls in order to the children in the first line. This continues until the balls return to the first players. The game is difficult, but very exciting for children.

Outdoor games

Ball on the track

Equipment: 2 ropes (length 3 - 4 m, width 70 - 100 cm), balls. The game is played by a group or teams. A path is made from two ropes, 70 - 100 cm wide and 3 - 4 m long (with the participation of two teams - two paths).

Children, hitting the ball on the floor, move the ball forward and back along the path and pass it to the next player. The ball does not go out of the lane. After each blow, you need to catch it with both hands. If a child drops the ball, he must pick it up and continue playing. The team that finishes the game first wins.

Hare and fox

Children are divided into groups (3 - 4 people). Holding hands, they form a circle - a “hole”. One child sits in a circle, this is the “hare”. There are two drivers: “fox” and “hare”. The "fox" is trying to catch up with the "hare". His salvation is to jump into the “hole”. As soon as the “hare” runs into it, the one sitting in the “hole” runs out. The “fox” is already chasing this “hare”. If the “fox” catches the “hare”, they change roles, and the caught “hare” becomes the “fox”. The game continues with another "fox".

Run to the bench

Equipment: bench.

Children stand on opposite sides of the bench. The number of players must be one more than there are seats on the bench. At the signal, the children run and try to sit astride the bench. The distance to the bench is 3-5 m.

Those who are left without a place, at the request of the children, perform something, for example, dance, sing, jump, spin, read a poem, laugh, etc.

Only in pairs

One pair of children joins hands; these are the drivers. The rest run away. The drivers try to catch them. The one around which the players have closed their hands is considered caught, i.e. formed a ring. The caught person should not break free or slip under the closed hands. He is temporarily out of the game. If someone who is still playing is caught, a second pair of drivers is formed, which also catches those running away. Those caught form new pairs of drivers. The game ends when the drivers catch all the participants.

Through a hoop

Equipment: 3 - 5 hoops.

Children stand in a column. The teacher places 3-5 hoops at a distance of 50 cm from each other. The player approaches the hoop, lifts it above his head, passes it through himself, places it on the floor and moves on to the next hoop. Having gone through all the hoops, he stands at the end of the column. The next player does the same as the first. This continues until all the children have played.

Note. Caution is required: less haste when moving the hoop.

Jump over the ditch

Equipment: 2 ropes.

A “ditch” is 2 ropes located at such a distance from each other that children can jump over or step over it. The players take turns jumping or stepping over it with a running start. The “ditch” must not be touched.

Option. You can make two “ditches”. Children jump over the first one and then over the second one.

Note. The ropes can be replaced with two drawn lines.

Didactic games

for children

preschool age

on the topic

"I am human. My body"

Maryenkova I.I.

Sedentary game “Jump!”

For each line of the poem - four jumps . Left leg - jump, jump.

With the right leg - jump, jump.

We'll jump on two: Wow, wow, wow, wow!

We'll jump to the left

We'll jump to the right.

We'll go forward

And let's go back!

We'll clap our hands

Friendly, more fun.

Our feet knocked

Friendly, more fun.

Let's hit you on the knees

Hush, hush, hush.

Our hands rise up

Higher, higher, higher.

Our hands are spinning

Sank lower

They spun, spun and stopped.

(We perform the movements in accordance with the text).

Didactic game “Guess by description”.
Goal: to consolidate children’s knowledge about the human structure, parts of the body, to teach how to write a descriptive story.
Children make up a descriptive story about the proposed person without showing it to other children. Tell him what he looks like, what he likes to do.

Sedentary game “This is me.”

Goal: to consolidate children’s knowledge about body parts, to develop fine and gross motor skills of the body.

These are the eyes. Here. Here

(show first the left, then the right eye)

These are ears. Here. Here.

(take first the left ear, then the right)

This is the nose. This is the mouth.

(with your left hand you show your mouth, with your right hand you show your nose)

There's a backrest. There's a belly here.

(the left palm is placed on the back, the right palm is placed on the stomach)

These are pens. Clap. Clap.

(stretch both arms forward and clap)

These are the legs. Top. Top.

(put palms on hips, stomp)

Oh, we're tired. Let's wipe our brow.

(Right palm is passed over the forehead).

Didactic game “Identify by touch.”

Goal: to exercise children’s skills in guessing familiar objects by touch, naming the signs of this object.

Content. The child must identify the object in the “wonderful bag” by touch and characterize it, highlighting as many features as possible. The teacher offers to name the color of the object and finds out why it is impossible to do this. In order to complicate the game in the bag, you should put only one item for guessing, after showing it to the other children. For each correct answer, a chip is awarded.

Sedentary game “About the left and right hand.”

Goal: to consolidate children’s knowledge of the left and right hand, to develop fine and gross motor skills of the body.

Look, here are two hands: right and left!

(we stretch our arms forward, showing)

They can clap their hands - both right and left!

(clap your hands)

They can hold my nose, both right and left!

(we alternately pinch our nose with our right and left hands)

Both the right and the left can cover their mouth with their palm!

(cover the mouth of both)

Both the right and the left can show the way!

(we show the direction with either the right or the left hand)

Both right and left!

(friendly handshake)

And both the right and the left can be affectionate!

They will hug you, they will press you to me - both the right and the left!

(we wrap our arms around ourselves - we hug).

Sedentary game “I can - I can’t.”

Goal: to consolidate children’s knowledge about body parts, to activate children’s attention to their skills and physical capabilities of their body.

Content. Any number of children can participate in the game (from 1 to 10). The presenter throws the ball to the child and says: “I can” or “I can’t.” The child, having caught the ball, must continue the phrase, explaining why he knows how to do it (what helps him) or does not know how to do it (can he learn), and return the ball to the leader. For example: “I can run because I have legs,” “I can’t fly because I don’t have wings.”

Didactic game "Find a match."

Goal: to consolidate children’s knowledge about parts of the body, to train children in selecting identical plates, comparing their surfaces using tactile sensations (blindfolded).

Note. The child must explain what helped him correctly identify different materials.

Game exercise “Who can count the buttons faster.”

Goal: to activate children’s attention to the fact that a large number of analyzers involved in the work make it easier to perform any work.

Note. Talk with the children about in what case it turns out to count faster and why.

Didactic game “Identify by sound.”

Purpose: to exercise the hearing organs in identifying and distinguishing different sounds.

Content. To play the game, children are divided into two teams and sit with their backs to the teacher. The teacher imitates various sounds using various objects and instruments. To do this, you can use musical instruments, paper, foil, an inflatable balloon, glass and metal dishes, a pump for inflating balls, a rubber squeak toy, etc. Players from each team take turns guessing the sound. The winning team is the one that gives more correct answers and makes fewer mistakes. For each correct answer, the team receives a chip.

Didactic game “Who said Meow?”

Goal: ttrain the hearing organs and activate the attention and auditory memory of children.

Content.The driver, standing with his back to the players, must determine who called him (or said the word “meow”). If the answer is correct, the leader’s place is taken by the child whose vote was determined.

To make the game more difficult, you can give children a rattle. The teacher points to the next player,who must rattle his rattle. The driver determines which of the game participants rattled the rattle. In this case, the driver can stand in a circle, his eyes should be closed.

Game exercise “Let's talk without words.”

Goal: to train children in understanding the meaning of certain gestures, postures, and facial expressions of a person.

Didactic game “Say the opposite”.

Goal: to consolidate children’s knowledge about parts of the human body, the use of antonyms in children’s speech.

Big boy - little boy

A clean nose is a dirty nose,

Short hair - long hair,

Dry sweat - wet sweat.

Heavy - light

Cold – warm

Strong - weak

Smart - stupid

Good bad

Cheerful - sad

Clean - dirty

Didactic game “Don’t miss your sound.”

Goals: to consolidate children’s knowledge about body parts, to develop children’s phonemic hearing.

Content. The teacher invites each child to be the house of some sound (the children themselves choose and name whose house they will be). To do this, they choose a badge with the image of any sound of the Russian language([p], [o],[ y] etc.). While listening to a poem (story), children determine the first sound of each word. Having heard a word with its “own” sound, the child needs to quickly get up and sit down. The teacher monitors the correct completion of the task.

Sedentary game “Name it kindly.”

Goal: to consolidate knowledge about a person, parts of the body, the ability to form nouns with diminutive suffixes.

The teacher throws the ball to the child and names the object, the children throw the ball back and name the same object affectionately. The teacher is the dad, the child is the daddy, etc.

Mom - mommy, son - son, daughter - daughter,

leg - leg, eye - eye, hair - hair, nail - nail, heart - heart, body - little body, head - head, little head, hand - pen, little hand, leg - leg, little leg, finger - finger, eye - eye, peephole,

ears - ears, neck - neck, nose - spout, mouth - mouth, mouth, tooth - tooth, tooth, lip - sponge, tongue - tongue,

heel - heel, elbow - elbow, shoulder - shoulder,

back - back, belly - belly, cheek - cheek, face - face, palm - palm, voice - little voice.

Board and printed game “Collect a picture”.

Goal: to consolidate children’s knowledge about the human structure, parts of the body, to develop logical thinking, outlook, cognitive interest and speech activity.
Material: cards with a picture of a person, cut into several parts.
Children are given game cards cut into 2, 3, 4 parts (according to the age and abilities of the child). Having collected the picture, the child tells what he collected.

Sedentary game “What can I eat?”

Goal: to consolidate children's knowledge about body parts, pdevelop knowledge about the benefits of foods consumed for children's teeth.

Children stand in a circle. The driver, an adult or a child (depending on the age of the children in the group), names objects and products. (For example:stone, bun, cutlet, bone, finger, nutAnd T.d.). Children say “yes” and raise their hands up if it can be bitten with their teeth, or say “no” and squat down if it cannot be bitten with their teeth.

Didactic game “Find by description.”

Goal: to consolidate children’s knowledge about parts of the body, about the human structure, to promote the development of the child’s observation, memory and attention.

The teacher describes the person from the picture, how he is dressed, what he is doing, the children name who this person is (mom, dad, grandmother, child, person of some profession). The game is played based on pictures.

Goal: to consolidate children’s knowledge of body parts, develop attention and memory.

People always have
Ships always have it. (Nose)

Brother and brother live across the path,
But they don’t see each other. (Eyes)

Thirty-two are threshing,
And one turns. (tongue and teeth)

Red doors in my cave.
White animals sit at the door.
Both meat and bread are all my spoils
I gladly give it to white animals. (Mouth, teeth)

Five brothers:
Equal for years, different in height. (Fingers)

Two beautiful neighbors
Trying to meet
Chat, laugh,
Whisper about yours,
But the mountain is in their way -
Don't climb over, don't go around. (Cheeks)

Blooms on the face
It grows with joy. (Smile)

Two mothers have five sons,
And one name for everyone. (Hand and fingers)

Grains of sand scattered
On Marinka's cheeks. (Freckles)

At night, two windows close themselves,
And with sunrise they open themselves. (Lids and eyes)

If it weren't for him,
I wouldn't say anything. (Language)

They don’t sow, they don’t plant, they grow on their own. (Hair)

They've been catching up with each other all their lives,
but they can’t overtake. (Legs)

Didactic game "Game of riddles".

Goal: to consolidate children’s knowledge about parts of the body, to consolidate children’s ability to solve riddles based on certain signs, to develop coherent speech and thinking in children.

He is smarter than everyone else on earth,

That's why he's stronger than everyone else.(Human )

It costs two stakes,
There is a barrel on stakes,
There is a bump on the barrel,
On the hummock there is a dense forest.( Human )
And grandma has it, and grandpa has it,

And mom has it, and dad has it,

And my daughter has it, and my granddaughter has it,

And the horse has it, and the dog has it,

To get to know him

You have to say it out loud. ( Name )

It knocks day and night,
It's like it's a routine.
It will be bad if suddenly
This knocking will stop. (Heart)

One touches the other -
Cotton is produced. (Palm)

Two brothers apart
They miss each other
And they will come together -
They get angry and frown. (Brows)

Steep Rock
Has grown into the slopes,
Above the steep forest
Grew to the skies. (Forehead)

The five brothers are inseparable
They are never bored together.
They work with a pen
Saw, spoon, axe. (Fingers)

Didactic game “Say the word.”

Goal: to consolidate children’s knowledge of body parts, develop attention and memory.

M. Efremov “Human Body”

What is our body?

What can it do?

Smile and laugh

Jump, run, play around...

Our ears hear sounds...

Our nose breathes air.

The mouth can... tell.

The eyes can... see.

Legs can run fast...

Hands can do everything...

Fingers grab... tenaciously

And they squeeze tightly... tightly.

To be healthy...body,

We need to do exercises...

We will raise our hands: “Oh!”

Let's take a deep... breath!

Let's lean left and right...

What a flexible body!

And clap your hands together: “Clap!”

And don’t frown on your beautiful forehead!

We stretched and stretched...

And they smiled at each other.

How we skillfully wield

This slender, strong... body!

Didactic game “One - many”.

Goal: to consolidate children’s knowledge about the structure of man, parts of the body, to teach children to form the plural forms of nouns.

The teacher shows a picture of a person, or part of the body (ear, nose, leg), and asks the children to name it.
Head - two heads - heads,

hand - two hands - hands,

leg - two legs - legs,

foot - two feet - foot,

finger - two fingers - fingers,

eye - two eyes - eye,

ear - two ears - ears,

nose - two noses - noses,

mouth - two mouths - mouths,

tooth - two teeth - teeth,

language - two languages ​​- languages,

heel - two heels - five heels,

knee - two knees - knees,

elbow - two elbows - elbows,

shoulder - two shoulders - shoulders,

back - two backs - spin,

belly - two bellies - bellies,

hair - two hairs - hair,

cheek - two cheeks - cheeks,

face - two faces - faces,

forehead - two foreheads - foreheads,

nail - two nails - nails,

eyelash - two eyelashes - eyelashes,

Sedentary game "Word Game".

Goal: to consolidate knowledge about the human structure, parts of the body, to develop children’s vocabulary, and to develop quick thinking.

Children clap their hands when they hear a word that matches the word “Man.” My body".

January, nose, neck, sparrow, knee, Monday, owl, hair, eyelids, geese, morning, eyes, elbow, driver, tit, voice, ears, May, summer, crow, belly, bullfinch, nails, tongue, sun, chicken, nose, Tuesday, heel, finger, August, thrush, heart, birch, October, saliva, lark, swan, November, hand, nose, dove, quail, eyelashes, December, legs.

Board and printed game “Shadows”.

Goal: to consolidate children’s knowledge about a person, parts of the body, the ability to find them using contour images, develop classification skills, visual perception, memory and fine motor skills.

The teacher tells the children that there has been confusion, the sun has imprinted shadows, and she doesn’t know at all which person she is approaching, help me find people by their outline images.

Board and printed game “Cut Pictures”.

Goal: to consolidate children’s knowledge about a person, parts of the body, to develop children’s ability to add images.

The teacher invites the children to put together drawings of people from cut-out pictures.

Didactic game “Who is missing?”

Goal: to consolidate children’s knowledge about a person, parts of the body, to teach them to form noun words in the genitive case.

Pictures of 5-6 different people are laid out on the board or table, and the children are asked to name all the pictures depicted and remember them. Then they ask the children to close their eyes, at which time the teacher removes one of the pictures. Children open their eyes and name which person is gone. For example: “The builder is gone,” etc.

Didactic game "Fourth odd".

Goal: to consolidate children’s knowledge about a person, parts of the body, to develop logical thinking and memory.

Head, a cap, palm, neck.

Mittens , fingers, leg, palm.

Leg, foot, boots, knee.

Eyes, nose, mouth, glasses .

Hair, house, nail, heart.

Body, hand, dad, lip

Tongue, belly, elbow,owl .

Foot, finger, eye,snow .

Ear, nose, mouth, rhinoceros .

Tooth, tongue, hedgehog, heel.

Knee, elbow, shoulder,jelly .

Back, belly, hair, ear.

Cheek, face, sky, forehead.

Nail, eyelash, tit, voice.

Sedentary game "Helpers".

Goal: to consolidate children’s knowledge about a person, his body parts, and describe the actions they perform.

The teacher throws the ball, the child catches the ball and answers what actions they are performing.

With our heads we (what are we doing?) - we think.

With their eyes (what they do) – they look at a book.
With their hands (what they do) - they play with toys.
Legs - running along the street.
Hair is braided.
Heart is beating.
Nose – senses smells.

ears... - listen;

nose... - breathe, smell;

with our mouth... - we eat, drink, talk;

with our hands... - we take, hold, touch, draw;

with our feet... - we walk, run, jump.


Didactic game “Name who you see.”

Goals: to consolidate knowledge about the human structure, to be able to quickly find an image of people in a noisy drawing (when one sketch is superimposed on another), to name it.

The teacher offers the children drawings in which the contours of different people (4-5) are superimposed on each other. Children must name everyone who is hidden in the pictures by tracing their outline. Then the teacher hands out the finished outlines of the devices and invites the children to make similar drawings themselves, exchange them and guess who got what.

Didactic game “Composing a descriptive story.”

Goal: to teach children to compose a descriptive story about a person based on a plan diagram, to develop children’s speech.

Children compose a story about a person according to plan.

Didactic game “Healthy Baby”.

Goal: to introduce children to the rules of personal hygiene and a correct, careful attitude towards their health.

The presenter hands out large cards to the children and shows small cards. The one who has this card explains “whether this is good or bad.”

The one who fills out their big card the fastest wins.

Didactic game “Dress the kids for a walk.”

Goal: to consolidate children’s knowledge about a person, to develop the ability to distinguish between items of clothing depending on the time of year; develop fine motor skills of the hands. Develop grammatically correct speech.

Material: figures of a boy and a girl made of cardboard, paper clothes.

Option 1. The host sets the time of year, and the players dress the child figures in appropriate clothes. The presenter checks the correctness of the task and, in case of errors, corrects them, explaining his actions.

Option 2. The children themselves agree among themselves what season the figures will wear. After completing the task, they explain their choice of clothing.

Didactic game “Say “no” with the word.”

Goal: to consolidate knowledge about a person, parts of the body, the ability to form nouns in the genitive case.

Mom - no mother, arm, leg, nails, eye, ear, knee, hair, child, grandfather, back, belly, nose, tongue, fingers.

Didactic game “What comes first - what comes next (daily routine).”

Goal: to reinforce the idea that following a proper daily routine is good for health. Develop the ability to coherently and consistently explain your actions.

Material: plot pictures depicting actions characteristic of a certain period of the day.

Description: invite the child to arrange the pictures in the correct sequence and explain his choice.

Didactic game “Health Labyrinths”.

Goal: to consolidate knowledge about personal hygiene items and their purpose. Teach children to see the boundaries of the drawing (in this case, paths, draw lines without lifting your finger from the picture; develop thinking, logic, eye, perseverance, will; teach them to embrace the entire picture, mentally build a “travel” route.

Material: cards with images of labyrinths.

Description: the child is given the task of finding the way from a personal hygiene item to the part of the body for which it is intended. Explain how and why this item is used.

Didactic game “Harmful - Useful.”

Goal: to form ideas about preventive and health measures. Develop visual perception, voluntary attention, logical thinking, grammatically correct speech.

Material: paired cards opposite in meaning to health, picture chips depicting actions that are harmful or beneficial in a given situation.

Option 1. The child is asked to look at the pictures and determine: which of them depict actions that are harmful to human health, and which, on the contrary, are useful.

Option 2. The child is offered paired cards opposite in meaning to health. He needs to fill the empty windows with chips-pictures that correspond to the conditions of a given situation.

Didactic game “Wonderful bag”.

Goal: to consolidate knowledge about personal hygiene items and their purpose. Develop tactile sensations, verbal - logical thinking, memory, grammatically correct speech.

Materials: bag, comb, toothbrush and paste, soap, shampoo, washcloth, handkerchief, towel, scissors.

Description: children guess personal hygiene items by touch and tell what they are for and how to use them.

Didactic game “Rules of Hygiene”.

Goal: to consolidate knowledge about personal hygiene items and their purpose. Develop memory and attention.

Using a counting rhyme, the driver is selected and leaves the group. The teacher and the children agree on who will portray what and what. Then the driver is invited, the children take turns demonstrating hygiene skills using gestures and facial expressions. The presenter must guess what the children are showing: washing, brushing teeth, wiping, combing their hair, bathing.

Didactic game “Healthy and unhealthy food”.

Goal: to consolidate children’s understanding of which foods are healthy and which are harmful to the body.

Equipment: green and red cards; subject pictures depicting food products (cake, lemonade, smoked sausage, cakes, candies, brown bread, porridge, milk, jam, juice, vegetables, fruits); incentive badges (apple, carrot, pear cut out of colored cardboard).

Children are given pictures depicting various foods. Place pictures of healthy food under the green picture, and pictures of unhealthy food under the red picture. Children must be careful; in case of an error, corrections are not allowed. The correct solution to a game problem is rewarded with a badge.

Didactic game “From baby to old man.”
Goal: to consolidate children’s ideas about all age periods of a person (as well as the period in which they are): childhood, adolescence, maturity and old age; be able to find external differences in people of different ages, name some differences in behavior, activities and lifestyle.

Material: pictures of people from different periods of man.
The teacher invites the children to “take a ride in the time machine.” First, state what age the children are now, how old they are. Then “go back in time”, find pictures in infancy and early childhood, arrange them in ascending order, starting with the earliest one.
Then, from the proposed pictures of people of different ages, lay out a “train of life” from a baby to an old man.

Didactic game “The ABC of Health.”

Goal: to systematize children’s ideas about health and a healthy lifestyle, to develop speech, attention, and memory.

The teacher names the rule, and the child finds a card - an illustration of this rule. Or the teacher shows a card, the child says what needs to be done in this situation.

For example: in the morning you need to brush your teeth (the child finds this picture), etc.(barefoot walking, sunbathing, sledding, dousing, etc.)

Didactic game “Clean children”.

Purpose: to test children's knowledge about hygiene items and their purpose.

The teacher tells the children that he wants to make sure that they are clean and tidy: let them say what it takes to keep their hair, hands and face clean (the more they can tell about this, the better).

Then the teacher says: “Hands.” The children she calls answer: “Soap, brush, towel.”

In a similar way, children react to the words “hair” (comb, brush, scissors, shampoo, soap, “bathing” (bath, towel, shower, washbasin, sponge, soap, etc.).

Didactic game "My face".

Goal: to teach knowledge of oneself, one’s individuality. Teach children how to make a human face (using various objects). Develop fine motor skills of the hands. Reinforce children's concepts of color (blue, green, gray, brown eyes). Reinforce the idea of ​​parts of the face. Develop tactile sensations.

Content. Using various materials, children make up a person or his face; give a descriptive story about the face, its shape, etc.

Didactic game "Boys and Girls".
Goal: to consolidate children’s knowledge about the differences between boys and girls, that boys will be dads and girls will be mothers, to be able to find similarities and differences between children and adults of different sexes in appearance, behavior and activities.

Material: pictures depicting children and adults of different sexes, highlighting features of appearance, clothing, and activities; pictures depicting different types of women's and men's clothing, objects of activity.

The teacher invites two groups of children to compete in observation. Children must choose from a series of proposed pictures those that depict persons of a certain gender, the activities in which they are primarily engaged, household items, clothing and toys; tell why these particular pictures were chosen. The group that completed the task faster and more correctly wins.

Sedentary game “You are a part of me.”

Goal: to systematize children’s ideas about body parts, develop speech, attention, and memory.

Material: ball.

The teacher throws the ball to each child, asking a question.

I am a face, you are a part of me. Who are you? (eyes, eyebrow, nose, etc.)

I am the head, you are my part. Who are you? (hair, ears)

I am the body, you are my part. Who are you? (back, stomach)

I am a leg, you are a part of me. Who are you? (foot, toes, knee).